COMBAT MISSION: BEYOND OVERLORD

DEMO DOCUMENTATION Version 1.0
Copyright © 2000 Big Time Software, Inc. All rights reserved worldwide.

Visit us at battlefront.com for more information about the full game and how to purchase!

 

Hello there!

Combat Mission: Beyond Overlord is a tactical 3-D game of World War Two combat. It's played by giving orders to your troops each turn, and then watching them carry out your commands in simultaneous real-time action. Combat Mission is only available through Battlefront.com and will not be found in retail stores.

If you're new to Combat Mission, the best approach is to play intuitively. Think of how you'd best command a company of infantry and tanks in the real world, and just do what makes sense to you. We've done our best to create a realistic "world" in which good tactics work, and "gamey" tricks don't.

For those of you who have already played the Combat Mission Beta Demo, much of this documentation will seem very familiar. However, we have introduced new features and subtle changes so it is worth rereading.

Combat Mission is intuitive enough that not much instruction is needed for general game play. However, there are dozens and dozens of cool features lurking beneath the surface that are not mentioned in this documentation. If you don't think some critical aspect of warfare is simulated, or question how we simulate something, please check out our discussion forum to get more information. All we ask is that you use the BBS' "search" feature first. There are now over 43,000 posts that cover most aspects of Combat Mission, both obvious and obscure, located on the web at:

www.battlefront.com

Wait for the page to load and click on "Discuss" in the lefthand frame. Please remember that we are not looking for bug reports, only discussion of the game itself. However, if you have hardware conflicts there is a thread entitled "Demo Driver Conflicts" where you can post.

 

 

Basic Instructions

 

Game Phases

 

Major Game Elements

 

Troubleshooting

Windows
Macintosh
General

 

 

 

 

 

 


Basic Instructions

This section helps you understand the very basic elements of starting up a game of Combat Mission.

 

Demo vs. Final

 

Starting Up a Game

 

Navigating In the Game

 

Accessing Unit Info

 

Winning/Losing The Game

 

 


Game Phases

Combat Mission is divided into 3 Phases; Setup, Orders and Action. The Setup Phase is a one time occurrence which allows you to position your troops at the beginning of the game, the Orders Phase is where you issue orders to your units, and the Action Phase is the automated 60 second resolution of those orders.

 

Setup Phase

 

Orders Phase

 

Action Phase

 

 


Major Game Elements

There is so much in Combat Mission that these instructions don't even scratch the surface of what it has to offer. If you don't find an answer in this documentation, see if you can figure out what is happening (and why) yourself. If you know a lot about WWII combat you should be able to pick up on many of the more subtle elements within the game. If you are still puzzled, go to our website and search through the more than 40,000 posts there (using the automated Search function if you like). Still can't find the answer? Post a question and someone will give you an answer.

 

Orders

During the Orders Phase you can give a number of different orders to your units depending on what they are and what state they are in. This list is always accessible in a context sensitive menu by using the spacebar on a given selected unit. Here is a brief description of the orders available to you:

 

 

 

Unit Experience

 

Unit Morale

 

Unit Fatigue

 

Casualties

 

Spotting

 

Command & Control

 

Headquarters

 

Ambushing

 

Armor Penetration

 

Chance of a Kill

Fortifications

Combat Engineers

 


 

Troubleshooting

 

Windows

Macintosh

General

TRANSPARENCY EFFECTS
Unfortunately, some older graphics card drivers have limitations which do not allow transparency to be displayed properly: mainly apparent in CM's smoke and buildings. That's why we provide "fast and compatible" options for those who encounter problems with this. Simply leave the "Occupied Building Transparency" option (Shift-O) OFF, and set smoke effects (Shift-I) to "Fast and compatible".

GAME RUNS SLOWLY
We have provided several ways to enhance game performance for slower systems. Try any or all of the following to get a smoother running game:


All contents Copyright 2000 Big Time Software, Inc.